Mangle is calculated for each tick seperately, but the initial damage is affected by it. SR because it's only calculated at application, all Rake ticks take the SR bonus you had when you applied Rake. Keep up Rake - Do NOT Rake unless both Mangle and SR are up.A single-combo-point SR is the best, but it's far easier to keep up with more combo points. SR doesn't get stronger with more combo points, and each combo point is only a small duration increase over the first one. Keep up Savage Roar - Use as little combo points as possible.Keep up Mangle - Unless you have somebody else doing this for you, another cat, a bear tank or an arms warrior.Rotations are for silly classes, we are kitties and we do NOT have rotations. Right, the big one! What to do on bosses! First things first, you do NOT have a rotation. Just use the same thing as I'm going to tell you to do on bosses, but forget Rip - Just use Ferocious Bite instead. Medium sized things die too fast for you to use Rip, so don't. Medium sized things means one target to focus on. For example, if you have the Crying Moon idol, choose rake. Choose between Mangle and Rake depending on your idol. If you face a pack of mobs, just spam Swipe (Cat) - If the mobs are especially hardy, and will survive for longer than 10 seconds, use Mangle or Rake on a random mob first to get a Combo Point, then use Savage Roar, and then spam Swipe. Big things that take a long time to kill (Bosses).Medium sized things that you have to single-target.Loads of small things that you can AoE.There's 3 kinds of things that need getting killed: Again do NOT rely on stat weights, look at simulations.Īrmour penetration has it's own section all the way down there, we'll get to that in a bit. If you have extremely high-level gear, a missed attack is a LOT of damage missed, so +hit and +expertise become more important while at the start, a missed attack isn't really that much of a bother at all. Not that some stats become more important as your gear changes. Crit rating isn't bad either, but don't go looking for it. Haste increases the amount of clearcasting procs, but don't go looking for it. Strength is almost always worse than Agility (It becomes better the more crit you have, don't look for strength unless you know what you're doing, and can back it up with sims.). Hit and Expertise never hurt, but don't overcap them. So, what stats do we want? There isn't such a thing as a "Stats equivalent list", what's actually best for you comes from simulations like Rawr or Toskk - Normally, try to aim for Agility, it's the most important stat there is for you. Armour Penetration - We'll deal with this down at the bottom.Crit rating - 1% crit per 45.91 rating.Your base attack speed is 1.00 seconds/attack. Armour and Dodge as well, but we're not trying to tank. Agility - 1 Attack Power, and 1% crit per 83.33 Agility.Strength - 2 Attack Power, simple as that, nice and powerful.Feral Attack Power is exactly the same, but only active in your feral forms - Which you are in anyways, so treat it like normal Attack Power. Attack Power - Simple, one more attack power, never bad.The ones missing are stamina, which comes on gear naturally and should be ignored, and weapon damage/speed - these values get translated directly into Feral Attack Power, look at that instead. Right, so what do our stats do for us? The following is a list of stats that do something at least useful for us. (For normal autoattack, your abilities keep benefiting till 100%.)Īrmour Penetration: 1400 Armour Penetration. Anything above these values is a waste that will generally do nothing for you whatsoever:Ĭritical Strike: 76% Crit Chance. Gearing is pretty simple to start with, and pretty hard to master.
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