![]() ![]() When the flying saucer beams Athena or Kensou in, each begins with four Psycho Balls orbiting their body. This brings us to the meatiest of SNK’s alterations to the SonSon formula, the two unique stats Psycho Soldier asks the player to track in addition to lives and score: Psycho Energy and Psycho Balls. What surprises me is that a product so heavily ensconced in Japanese pop cultural tropes got an English release at all back then. “Athena I will go.” Wonder what the story behind it is? They might have had some programmer or a friend do the English VA. In the English release, Athena speaks in a monotone foreign (Japanese?) accent while stumbling through a few English words seemingly half-asleep. In the Japanese version, beneath crunchy audio compression, Athena speaks with confidence, except when she comically trips over obstacles. But Athena and Kensou might be aliens themselves, given that flying saucers beam them down in the opening and after losing a life. The story is that these two appear to stop a Lavos of a monster called Sigma (or Shiguma) that has awoken from deep within the earth. But he too is a psycho soldier and plays guitar in Athena’s band. Kensou would be at home in a typical SNK military shooter. Player two controls Sie Kensou or “Kensu,” a tough guy with a Rambo-style headband. Player one controls Asamiya Athena, the heavenly Athena from SNK’s previous fantasy sidescroller Athena reimagined as a joshikousei, pop idol, and, yes, psychic warrior capable of firing blasts of energy from her fingers.
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